







About Us.
So, what exactly is Vetra Games? You wish to know more about us, right?
Or, are you intrested in
something specifically? Below are various links: if you want a
generalized approach, we suggest that you
skip the links and read on.
Vetra Games and the
environment.
Support Vetra Games on various
social networking websites!
Parent's Guide: Which games
are appropiate for your children?
What about Vetra Games
partners? What are they?
Other links we don't know where
to put.
So, who are we exactly? Well, we're a small group of artists,
programmers, and musicians, who
merge these skills in order to make some computer videogames. The
current platform we are
developing for is the Microsoft Windows platform, and we are looking
forward to porting our
games so they run on Mac OS X and GNU/Linux. In order to achieve this,
we are researching
into making games with a more portable platform, and we have our sight
set into C++.
We currently develop using two operating systems: the Microsoft Windows
7 operating system,
and the Kubuntu Linux Operating System, version 9.04. We use tools such
as Audacity, Blender,
ModPlug tracker (running under Wine.), and, most importantly, the Game
Maker engine, and IDE.
GM is the reason why we haven't ported our games into Linux (believe
it, if it were for us, we would
have developed FOR Linux, and ported to Windows.). This website was
designed using Mozilla's
excellent WYSIWIG designer, the SeaMonkey Composer. All our games work
in Windows XP, Vista,
and Windows 7.




So, a bit about our history cannot hurt those who want to know a bit
about it. So yeah, me (ugriffin), learnt
Game Maker on around 2006. Ok, if you call "learn" make a basic game
that moved around and had a
little fighting system where you fought your monsters against other
monsters that got released from a
capsule (understand the game I'm hinting here?). I originally owned
(ok, I still do, but it's now inactive) a
forum by the name of INWFC, and, well, it was there that I founded the
INWFC game division. While at it,
I envisioned an evil corporation by the name of VetraCorp which would
take over the world. It was here too
that I envisioned the Vetra Logo.
INWFC Game Division evolved into IGD Games (INWFC Game Division Games),
in an attempt to independize
it from the INWFC community and make it look more professional. That,
until IGD started making clones of
games from a popular italian plumber, the game I mentioned a bit
earlier, and a puzzle game. Ok: IGD was not
exactly copyright-friendly. It also had the word "unprofessional" all
across it. That's when I began to envision
VetraCorp as Vetra Games, a videogame developer which would be easily
recognized by it's awesome logo
(you might disagree on the "awesome logo" part, but I love the logo),
and a developer which would make original,
quality games that, each time announced, would hype up the community
extremely because they could expect
a high quality game that would be full of content, and fun to play.
We've only partly succeded, and we've still got
a long way to go, but it's a work in progress. So, yeah, our first game
was Bort the Block, released on November
11th, 2007, at exactly 9:00 AM Central Time on the Vetra Game servers
(although no link was provided) and
at 11:00 PM to the general public, with links and everything. The game
had a very mixed reception, and now we
consider it an outright failure, even though it sparked some kind of
fanatism in a community called IFCA, where
they even developed a complete iconset for their forum. We're fond of
Bort, we think he's cool, but his game was
terrible (one day we'll make it up to him and release a second one).
Our second release, released by the Vetra Games Arcade Division (it's
just to make distinction between our games
easier: you can expect more content out of a normal Vetra Game), was
Alien Swarmz. Now, that wasn't a bad game,
it's got a four star rating (out of 5) on Game Jolt and a similar
rating on YoYo games. That game has mostly passed
under the radar. Alien Swarmz was released the 8th of November, 2008,
at around 11:00 PM Central Time. Now, you
might ask, why a year to develop a single smelly arcade game? After
all, Bort's development spanned a month! Well,
the thing is... *cough*.... we've been developing a MMORPG called
Legends of Warlords, which will get launched
one day. We've got an effective new project for it, titled "Project
Vaanra" (you might find more information on here),
whose aim is to deliver LoW to you while giving you some games which
shall contribute to LoW in some way, along the
way. It might slow development a bit, but it makes it less painful.
Oh yeah, and special thanks to Cygnus Consultores
(http://cygnusconsultores.com) for helping this website exist again!
VetraSoft took charge of the development of their website, however,
we'd like to thank them nevertheless! You can find
their website (Yep, it's coding is VERY similar to this site), here. Kudos to Cygnus
Consultores: Many thanks.
What's next for Vetra Games? Well.... only time can tell... but, right
now, expect amazing things to come - we hope.
Uriel Griffin (ugriffin), Founder, Main Programmer, and Artist (music
and images) of Vetra Games.
P.S. Thanks for reading this awfully long "About Us" page. We hope you
(remotely) enjoyed it.
© 2007-2009,
Vetra Games.
This website is powered by green energy. All of our games are developed
in energy efficient platforms.



