Logo
Vetra GamesGamesNewsDevLogDevTeamForumsAbout.

About Us.

So, what exactly is Vetra Games? You wish to know more about us, right? Or, are you intrested in
something specifically? Below are various links: if you want a generalized approach, we suggest that you
skip the links and read on.

Vetra Games and the environment.
Support Vetra Games on various social networking websites!
Parent's Guide: Which games are appropiate for your children?
What about Vetra Games partners? What are they?
Other links we don't know where to put.

So, who are we exactly? Well, we're a small group of artists, programmers, and musicians, who
merge these skills in order to make some computer videogames. The current platform we are
developing for is the Microsoft Windows platform, and we are looking forward to porting our
games so they run on Mac OS X and GNU/Linux. In order to achieve this, we are researching
into making games with a more portable platform, and we have our sight set into C++.
We currently develop using two operating systems: the Microsoft Windows 7 operating system,
and the Kubuntu Linux Operating System, version 9.04. We use tools such as Audacity, Blender,
ModPlug tracker (running under Wine.), and, most importantly, the Game Maker engine, and IDE.
GM is the reason why we haven't ported our games into Linux (believe it, if it were for us, we would
have developed FOR Linux, and ported to Windows.). This website was designed using Mozilla's
excellent WYSIWIG designer, the SeaMonkey Composer. All our games work in Windows XP, Vista,
and Windows 7.
Kubuntu Logo
Blender LogoGIMP LogoMozilla Seamonkey

So, a bit about our history cannot hurt those who want to know a bit about it. So yeah, me (ugriffin), learnt
Game Maker on around 2006. Ok, if you call "learn" make a basic game that moved around and had a
little fighting system where you fought your monsters against other monsters that got released from a
capsule (understand the game I'm hinting here?). I originally owned (ok, I still do, but it's now inactive) a
forum by the name of INWFC, and, well, it was there that I founded the INWFC game division. While at it,
I envisioned an evil corporation by the name of VetraCorp which would take over the world. It was here too
that I envisioned the Vetra Logo.
INWFC Game Division evolved into IGD Games (INWFC Game Division Games), in an attempt to independize
it from the INWFC community and make it look more professional. That, until IGD started making clones of
games from a popular italian plumber, the game I mentioned a bit earlier, and a puzzle game. Ok: IGD was not
exactly copyright-friendly. It also had the word "unprofessional" all across it. That's when I began to envision
VetraCorp as Vetra Games, a videogame developer which would be easily recognized by it's awesome logo
(you might disagree on the "awesome logo" part, but I love the logo), and a developer which would make original,
quality games that, each time announced, would hype up the community extremely because they could expect
a high quality game that would be full of content, and fun to play. We've only partly succeded, and we've still got
a long way to go, but it's a work in progress. So, yeah, our first game was Bort the Block, released on November
11th, 2007, at exactly 9:00 AM Central Time on the Vetra Game servers (although no link was provided) and
at 11:00 PM to the general public, with links and everything. The game had a very mixed reception, and now we
consider it an outright failure, even though it sparked some kind of fanatism in a community called IFCA, where
they even developed a complete iconset for their forum. We're fond of Bort, we think he's cool, but his game was
terrible (one day we'll make it up to him and release a second one).
Our second release, released by the Vetra Games Arcade Division (it's just to make distinction between our games
easier: you can expect more content out of a normal Vetra Game), was Alien Swarmz. Now, that wasn't a bad game,
it's got a four star rating (out of 5) on Game Jolt and a similar rating on YoYo games. That game has mostly passed
under the radar. Alien Swarmz was released the 8th of November, 2008, at around 11:00 PM Central Time. Now, you
might ask, why a year to develop a single smelly arcade game? After all, Bort's development spanned a month! Well,
the thing is... *cough*.... we've been developing a MMORPG called Legends of Warlords, which will get launched
one day. We've got an effective new project for it, titled "Project Vaanra" (you might find more information on here),
whose aim is to deliver LoW to you while giving you some games which shall contribute to LoW in some way, along the
way. It might slow development a bit, but it makes it less painful.
Oh yeah, and special thanks to Cygnus Consultores (http://cygnusconsultores.com) for helping this website exist again!
VetraSoft took charge of the development of their website, however, we'd like to thank them nevertheless! You can find
their website (Yep, it's coding is VERY similar to this site), here. Kudos to Cygnus Consultores: Many thanks.

What's next for Vetra Games? Well.... only time can tell... but, right now, expect amazing things to come - we hope.

Uriel Griffin (ugriffin), Founder, Main Programmer, and Artist (music and images) of Vetra Games.

P.S. Thanks for reading this awfully long "About Us" page. We hope you (remotely) enjoyed it.

© 2007-2009, Vetra Games.
This website is powered by green energy. All of our games are developed in energy efficient platforms.